Saturday, June 2, 2018, 16:01

Heavy rain. SA is napping; SE is swapping out our modem.

I like clocks. I always have. I like the way they look, the way they work, and the way they sound. Ticking doesn’t cause me anxiety; instead, it gives me comfort. Maybe that’s because a clock is never going to run faster than time, whereas your mind is capable of lying to you about how quickly you are running out of it. A ticking clock is like a heartbeat. I know it won’t last forever, but it will last as long as the life of the vessel, and that’s good enough.

Part of the purpose of this journal is so I can work on simpler writing. I heard Paul Ford talking about how he’d like to design software not to maximize a user’s time within it, but to maximize a user’s time outside of it — to help them get things done quickly so they can go back to their lives. Kind of the antithesis of the current state of software, which seems to be designed for us to live in. When I heard this, I thought a similar approach to writing would be good: to write so that readers spend less time with my words and more time with my ideas.

Up next You Are Here Hello from a silent office. No one is here but me. KM and I spent the day together as planned months ago. He’s on a serious sabbatical from work Design in a Vacuum The baby has been put to bed. There is still plenty of daylight left. There are many definitions of “design.” One I liked for a while goes like
Latest posts My Reverse Time Capsule Sub-Second Orientation Friction Can Be Good We Live in the Uncanny Valley Now What Eyes Want Are We Ready for This? There Is No Digital World What If Phones Were Actually Designed for Hands? What We Do When We See Can a Robot Do a Designer's Job? A Pep Talk for those Who Work Bullshit Jobs The Last Time Move Slow and Preserve Things Less Doesn't Have to Be More. It Can Just Be Less. From the Desk Of Systems Design is Not Enough Books We Have Eight Years Left First Principles Why I Am Still A Designer Turn It All Off We Write, Therefore We Are Cyborgs The Internet is a Bad Name The World is Crowded and That is Natural The Luddites Were Right We Don't Need More Information The Problem With Design is Designers Think About the Future's Past Encapsulated Experiences 73 Ideas that Should Provoke You Progress Jams