We Live in the Uncanny Valley Now
What Eyes Want
Are We Ready for This?
There Is No Digital World
What If Phones Were Actually Designed for Hands?
What We Do When We See
Can a Robot Do a Designer's Job?
A Pep Talk for those Who Work Bullshit Jobs
The Last Time
Move Slow and Preserve Things
Less Doesn't Have to Be More. It Can Just Be Less.
From the Desk Of
Systems Design is Not Enough
We Have Eight Years Left
Why I Am Still A Designer
Turn It All Off
We Write, Therefore We Are Cyborgs
The Internet is a Bad Name
The World is Crowded and That is Natural
The Luddites Were Right
We Don't Need More Information
The Problem With Design is Designers
Think About the Future's Past
73 Ideas that Should Provoke You
The Power of Small Images
Your Phone is Destroying the World
The Circle of Now
The Riddle of the Square
This Is Not Good Design
Search Engines Don't Work and They Are Not Good
The Biggest Dream is of the Small, Simple Life
Cross-Examining Coincidence in the Courtroom of Technology
That Coincidental Advertisement is Not Just a Coincidence
Good Prophecy Doesn't Have to Be Right
We Have A Reality Problem
The Place Where We Shelter
We May Be at the End of Progress
Computer Nostalgia and Malignant Doppelwelts
Want to Resist? Delete Your Facebook Account
Unexpected and Realistic AI Headlines
Introducing The Liminal
Facebook Is Not necessary
Talking to Machines
Behind Every Robot is a Human
Unearthed Time Capsules
Design is Art with Rules
A Solution that Doesn't Exist
We don't fear the future…
A Slice of Life
How to Design a Different Future
The Magic of Ordinary Objects
When the World Around You Shook
Unchecked Attention Avarice
How to Think About the Future
Sympathy for the Sim
The Most Difficult Thing About Design
Technological Luxury is Powered by Oppression
Beneath the Interface Layer
How to Get Your Time Back
We Are What We Watch
Upgrading Our Way Out
Time's First Principles
Until They All Have Faces
Back to the Real Future
The Fit Filter
The Gift in Our Work
The dream of the Nineties is alive…
It won’t be interesting until we can’t see it anymore.
Step aside, keep quiet, and listen.
Greetings from the Rubbish Patch
The Last Thing We Need
Enter the Void
Perceiving the Machine
Where are you, Digital Le Corbusier?
Keeping the Fire Lit
The Power of Perspective
Emails are the new blogs.
What is an idea worth?
We Always Start Now
The Designer Stands Firm
Etc. Etc. Etc.
Advertising is an Anachronism
A 200-Word Mixpost
The Cost of Cognitive Surplus
A.I. is U.I.
The way to make good things is to make many things.
Neighborhoods, the Anti-Algorithm
Everyone is someone else’s marketer…
Don't Think About the Future
Through the Looking Glass
Futures of Making and Being
Liner Notes for a Lifetime Mix
Thirty-Four (a lifetime film list)
Thirty-Four (a lifetime mix)
We'll get there fast and then we'll take it slow.
The information is not entirely online.
"I just want something real to happen."
We are all working for different futures.
Hyper-local NIMBYism (and Other Easy Critiques)
The Inexorable March of Convenience
21st Century Simulacra
Something Wetter than Pixels
A cup of tea and a crowbar materialize in space...
Truth and Ditto
Flesh and Machine
The Disappointment of Now
Time-Collapsers, Great and Small
On Expertise and Control
How to Tell the User's Story
Maybe that acquisition is just good advertising.
This Mediated Life
There’s a person at the other end.
More destabilizing ideas, please.
We don't solve real problems anymore.
Being Online in 2014
Loves and Resolutions
Don't Be So Linear
Stuck in Idle
Several Things I Have Learned
Playing with Data
On Digital Davids and Goliaths: Why the Design We Trust Usually Comes from the Little Guy
Ethical Technology, 5
Ethical Technology, 4
Ethical Technology, 3
Ethical Technology, 2
Ethical Technology, 1
Smarter, Better Cyborgs
How Should We Contain the Cloud
The Folly of the Flock
We are Latently Enslaved by Our Own Ingenuity
Interview with John Maeda
Can Any Problem Be Solved?
21st Century Skillset
The End of Solitude
Time Definitely Has Value
The Great Equalizer
In Real Life
Interview with Silas Munro
Interview with Eric Karjaluoto